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Precision Software Appli…tions Silver Collection 1
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Precision Software Applications Silver Collection Volume One (PSM) (1993).iso
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dressup.arj
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DRESSUP.DOC
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1990-11-19
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S h a r e G a m e s
Christopher G. Gunn
3174 Hawthorn Street
San Diego, CA 92104
(619) 283-0472
DressMeUp is distributed as shareware on an "I trust you" basis and is not in
any form to be considered public domain or free. Considerable effort went
into creating the program and I am retaining full protection under the
copyright laws. However, I also want you to be able to share my games with
your friends. So, please feel free to hand on as many copies as you would
like, as long as you include the original files.
If you are going to use DressMeUp for your personal enjoyment, whether you got
it from a distributor or a friend, please mail a check or money order to me at
the above address. The registration fee for DressMeUp is $35. Extra outfits
are available at $5 a set. I depend on your registering to continue devoting
full time to making fun to use programs that don't require you to adapt to the
program. I'd also like your comments and suggestions. In exchange, I'll add
your name to the list of those eligible for updates, contests, and 24-hour
technical support. If you wish, you may use the registration form by typing
PRINT DRESSUP.REG at the DOS prompt.
DressMeUp is designed for full color with high resolution EGA or VGA graphics
and will run on most PC's and work alikes. The built in mouse support will
work automatically with almost any mouse. There is a provision for disabling
the sounds if you prefer the game to dress the animals quietly. If you have
any problems, let me know.
GENERAL DESCRIPTION:
DressMeUp is an imaginative paper doll game with a cute collection of animals
to dress up. A girl and a boy may be picked from any of the four different
animals on the shelf to play with. There are blouses, skirts, slacks, hose,
purses, jackets, shoes, hats, coats, shirts, sweaters, pants, and socks hidden
behind the cabinet doors to choose from. DressMeUp comes with two complete
outfits for the girl and boy animals and eight more outfits can be added to
their wardrobes. Provisions are available to replace any of the items in any
of the ten outfits with new items of clothing to provide a constant variety.
In addition to all of the different outfits, a Water Color box will appear on
the screen and let you paint the clothes or the animals themselves. The paint
box includes polka dots, stripes, and a wild plaid.
Note: Sometimes you will need to be a little patient. For example;
taking clothes off when an animal is fully dressed requires each
item of clothing be reloaded from the disk. As compact as the
clothing files are, it requires 512KB to have all 120 of the
possible articles of clothes in memory simultaneously.
Please ask for a catalog of the currently available outfits when you register.
GETTING OUT ANIMALS TO DRESS:
To select an animal, use the cursor keys or a mouse to point the arrow at the
desired boy or girl animal on the shelf. Hold down a <Ctrl> key while using
the cursor keys to make the cursor move in bigger steps. The corner keys on
the number keypad allow diagonal movement. When the arrow is pointing at the
right animal, press the <G> key for "<G>et out" or use the right mouse button.
PUTTING ANIMALS AWAY:
To put an animal away, move the arrow to its place on the shelf and press the
<P> key for "<P>ut away" or press the right mouse button again. Any clothes
the animal is wearing will be put away at the same time.
TRYING CLOTHES ON:
To dress the animals you must first open the cabinet for the kind of clothes
you want. Just like in a real bedroom, you'll have to remember which cabinet
or drawer to look in. The cabinet on the left is for the girl. The cabinet
on the right is the boy's. The HATS cupboard is shared between the boy and
girl animals and is numbered differently. The five hats on the left side of
the cabinet are for the girl and the five on the right are the boy's.
Move the arrow to a cupboard door or a drawer and press the <O> key for
"<O>pen doors" or press the left mouse button. When the doors and drawers
open you can read the title for the clothing.
Point the arrow at the outfit color you want. The colors in each closet do
not indicate the color of the clothes. Each outfit, one through ten, is
assigned a color for identification. The first outfit, on the left, uses
blue. The second outfit uses green, and so on.
When the arrow is pointing to the right color, press the <G> key for "<G>et
out" or press the right mouse button.
You must close the cabinet door, by pressing <C> for "<C>lose door", before
you can open another door or drawer. The left mouse button alternately opens
and closes the doors.
NOTE
If they are put on out of sequence, some articles of
clothing (because of their outline and base color) may not
work on top of other clothes. Some of the hats will not
work well on the dragons because their heads are different.
PUTTING CLOTHES AWAY:
Use the same procedures above to open the appropriate door or drawer and press
the <P> key for "<P>ut away". The right mouse button alternately gets out and
puts away clothes. It does not matter which outfit the arrow is pointing to.
The arrow will disappear and you will hear a beep for each article of clothing
while the item is being removed.
NOTE
Whenever an article is removed, the girl's or boy's clothing
which has been painted will return to its original color.
BEING AN ARTIST:
When you select "Be an <A>rtist" by pressing the <A> key, a Water Color box
will appear on the right side of the screen with a cursor shaped like a paint
brush. Select the color you wish to paint with by positioning the tip of the
Paint Brush on the color. You can use the colors in the paint box or anywhere
on the screen. Press the <G> key for <G>et color or click the right mouse
button. When you select a color, the bottom of the water color box will
change to match it.
By positioning the little Paint Brush, you can paint any of the clothes or the
animals themselves. Painting, by pressing the <P>aint key or the left mouse
button, requires a little care. If the area to be painted is not completely
outlined in the same color, a much larger area may acquire the new color. In
worst cases, it can be the entire screen.
The program tries to establish if it's safe to paint by checking upward for
the first color change and then checking the other three directions for the
same outline color. It also protects the outline by making sure the paint
color does not match. If the outline color above the Paint Brush is different
than the paint color and the outline does not have any gaps in it, you can
color any area. If the worst happens! Press the <W> key for <W>hoops to undo
the last color used.
For the best results, paint the articles of clothing before adding other items
on top of them. For example, paint the shirt before putting on pants. You
should then paint the pants before adding a coat or sweater.
Press <Esc> or the <F> key for <F>inished to put the paint box away.
EXITING THE PROGRAM:
You can exit the program, except when painting, by pressing the <Esc> key.
INSTALLATION:
You may copy the DressMeUp files into any directory on hard disk or another
floppy. The only requirement is that all of the files associated with the
program, except for its BAT file, must be in the same directory. The batch
file DINSTALL.BAT will automatically install the program on the C drive.
If you have ordered additional wardrobe disks for DressMeUp, copy the clothing
files into DressMeUp's directory. A batch file, which you can adapt for your
system, is provided with each Clothing Set. Please keep a backup copy of the
wardrobe files. When DressMeUp loads the new files, they will be incorporated
into main clothing files. DressMeUp will then delete the individual files
from its directory. It is not necessary to copy clothing files to the
DressMeUp directory again unless you are adding or changing Clothing Sets.
Note: You will notice some delay the first time you put clothes on the
animals while DressMeUp builds the main clothing files. Thereafter
the clothes will appear much quicker.
When the DINSTALL.BAT batch file is used to install DressMeUp it creates a
second set of the wardrobe files in a DRESSUP\STASH directory. These are
spare copies of the individual clothes. If you prefer, you can delete the
files in the directory and keep the spare clothing files on a floppy disk.
To change or add items to the main clothing files, copy the files for the
articles to be added or replaced into DressMeUp's directory. The next time
the door is opened, DressMeUp will automatically incorporate the new files.
The following files are provided for DressMeUp:
╔════════════════╤══════════════════════════════════════════════════╗
║ DRESSUP.BAT │ Batch file for executing DressMeUp ║
║ DINSTALL.BAT │ Batch file for hard drive installation ║
║ DRESUP0A.BAT │ Batch file for copying Clothing Set #0A ║
║ DRESUP1A.BAT │ Batch file for copying Clothing Set #1A ║
║ DRESSUP.EXE *│ Main DressMeUp program ║
║ DRESSUP.DAT *│ Data file for the DressMeUp program ║
║ DRESCSR.GRH *│ Graphics file for shelf animals ║
║ DRESSUP.DOC │ This document file ║
║ DRESSUP.LST │ Catalog listing of DressMeUp clothes ║
║ DRESSUP.PAL *│ Customized color and tile palette file ║
║ DRESSUP.REG │ ShareGames Registration and order form ║
║ BROWSE.COM #│ Program for reviewing document files ║
╠════════════════╪══════════════════════════════════════════════════╣
║ Animals │ Drawing files for DressMeUp Wardrobes ║
║ DRESBDGA.DWG *│ BLOUSE0A.DWG HATS__5A.DWG SHIRTS0A.DWG ║
║ DRESBPYA.DWG *│ BLOUSE1A.DWG HATS__6A.DWG SHIRTS1A.DWG ║
║ DRESBRBA.DWG *│ BSHOES0A.DWG HOSE__0A.DWG SKIRTS0A.DWG ║
║ DRESBSQA.DWG *│ BSHOES1A.DWG HOSE__1A.DWG SKIRTS1A.DWG ║
║ DRESGDGA.DWG *│ COATS_0A.DWG JACKET0A.DWG SLACKS0A.DWG ║
║ DRESGPYA.DWG *│ COATS_1A.DWG JACKET1A.DWG SLACKS1A.DWG ║
║ DRESGRBA.DWG *│ GSHOES0A.DWG PANTS_0A.DWG SOCKS_0A.DWG ║
║ DRESGSQA.DWG *│ GSHOES1A.DWG PANTS_1A.DWG SOCKS_1A.DWG ║
║ │ HATS__0A.DWG PURSES0A.DWG SWEATR0A.DWG ║
║ │ HATS__1A.DWG PURSES1A.DWG SWEATR1A.DWG ║
╚════════════════╧══════════════════════════════════════════════════╝
* Essential for proper program operation.
# Not included in the ZIP version.
After playing DressMeUp, a minimum directory should contain the following:
╔═══════════════════════════════════════════════════════════════════╗
║ BLOUSE.DWG DRESBSQA.DWG DRESSUP.DAT PANTS.DWG ║
║ BSHOES.DWG DRESCSR.GRH DRESSUP.EXE PURSES.DWG ║
║ COATS.DWG DRESGDGA.DWG DRESSUP.PAL SHIRTS.DWG ║
║ DRESBDGA.DWG DRESGPYA.DWG GSHOES.DWG SKIRTS.DWG ║
║ DRESBPYA.DWG DRESGRBA.DWG HATS.DWG SLACKS.DWG ║
║ DRESBRBA.DWG DRESGSQA.DWG HOSE.DWG SOCKS.DWG ║
║ JACKET.DWG SWEATR.DWG ║
╚═══════════════════════════════════════════════════════════════════╝
ORDERING ADDITIONAL OUTFITS:
A list of the "A" wardrobe is provided in the DRESSUP.LST file. You may order
them by disk number (#8A through #8D) or individually by Clothing Set number
for $5.00 a set. You can use the form provided in the DRESSUP.REG file. New
Clothing Sets will be added to the catalog as they designed. Holiday outfits,
such as Mr. and Mrs. Claus, are also planned.
Please include $5.00 with each order for shipping and handling. All of the
Clothing Sets will usually be shipped on a single 360K floppy. Subtract
$10.00 if you are ordering all eight outfits (#2A through #9A).
Custom designed clothes may be ordered for $15.00 by sending a picture. The
order must include a design release and permission to add any of the resulting
articles to the DressMeUp catalog. Pictures or drawings will be returned with
the completed order.
Let me know if you enjoy DressMeUp. Your support for my programs is sincerely
appreciated.
Thanks,
Chris
P.S. Please retain the original files if you are going
to pass DressMeUp along.
[ If using BROWSE, Press <Esc> to continue ]